UNI. IO
I will aim to create a method to allow mundane online tasks such as opening emails and managing schedules to feel more user-friendly and rewarding creating a game-like experience. This will be achieved through having a new digital experiences in the final concept should benefit the “human experience”. The product should include an algorithm designed to support students academically, socially and a promote a healthy lifestyle. The app should simulate the student to live a balanced student life and ultimately leave university with good mental state.

KEY RESEARCH FINDINGS
-Number of univeristy students suffering from mental illness is steadily rising
- After speaking to students a lot seem to lack organisation
- Lack of student initiatives which en-courage students to be organised
- Gamification boosts productivity
- Reward systems can be improved to attract students